Nov 27, 2007, 04:03 AM // 04:03 | #21 |
Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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8 is perfect. Any more and people would get lazy. It enhances build creativity and helps with energy management. It means you have to prepare instead of just taking whatever the hell you want with you. The only thing that I would say is make one extra, separate skill slot for rez. It's a pain having to bring that and then have only 7 skills left.
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Nov 27, 2007, 04:03 AM // 04:03 | #22 |
Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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If you ask other MMOs, 24 slots won't be enough.
The 8 slots is not about being enough. The 8 slot is about being a challenge, forcing you to decide, and is the cornerstone to GW strategic and tactical thinking. Same reason for restricting Elites, restrictions of certain skills in effect on each character: one stance, one preparation, one weapon spell, etc. If you want all your skills available to you at all times, and a health and energy bar 10x longer, and being able to spam potions, you're quite clearly playing the wrong game. |
Nov 27, 2007, 04:05 AM // 04:05 | #23 |
Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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A simple solution for not bringing a rez in a Pug: Always die first so noone ever finds out.
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Nov 27, 2007, 09:36 PM // 21:36 | #24 |
Ascalonian Squire
Join Date: Nov 2007
Location: Michigan
Guild: The Saint Of War
Profession: P/
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I guess you guys are right I am content with 8 skills but I have played with many people who think the 10 might work not an infinate number.
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Nov 27, 2007, 09:39 PM // 21:39 | #25 |
Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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I think it's just right.
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Nov 27, 2007, 09:47 PM // 21:47 | #26 |
Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Do you use your eight to there full potential?
Eight is the balanced set for the game only thing I could see would be using a 9th spot for a rez sig and rez sig only |
Nov 27, 2007, 11:27 PM // 23:27 | #27 |
Lion's Arch Merchant
Join Date: Oct 2006
Guild: Clan Roxor
Profession: W/E
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8 is fine for PvP but they could make it unlimited for PvE and it wouldn't make much difference
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Nov 27, 2007, 11:42 PM // 23:42 | #28 |
Jungle Guide
Join Date: Oct 2007
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I think a better question would be, "are all skills equally worth their place on your skill bar", to which the answer is a sorrowful "no".
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Nov 27, 2007, 11:53 PM // 23:53 | #29 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Is 8 pawns really enough? Would Chess be better with 10 or 12? Or could we learn to play within the limitations? Questions, always questions.... answers, not so much....
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Nov 28, 2007, 01:14 AM // 01:14 | #30 |
Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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Vote 12 slots for PvE /sign /pass
A la Cartman, "schweet.." |
Nov 28, 2007, 01:28 AM // 01:28 | #31 |
Lion's Arch Merchant
Join Date: Jul 2007
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Ive always thought 8 was a push, 9 would be perfect, 9th being reserved for your elite skill.....thats just my opinion..
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Nov 28, 2007, 01:59 AM // 01:59 | #32 | ||
Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Quote:
It will always be like this, im sure everyone has been in the situation where they try out a new build and think "If only I could have 1 more skill it would be perfect". But GW is balanced around 8 skills, once you start being able to take more you can start to bring a counter for everything, a cover for every weakness. You have to focus your build on set roles, its a team game. Using the rest of your team you can each cover different roles. |
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Nov 28, 2007, 03:11 AM // 03:11 | #33 |
Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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i personally think we need 50 buttons V A D A R...would make the game irrevalent and confusing
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Nov 28, 2007, 03:40 AM // 03:40 | #34 | |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
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Nov 28, 2007, 04:50 AM // 04:50 | #35 | |
Lion's Arch Merchant
Join Date: Mar 2007
Profession: D/W
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Quote:
8 is fine, I can barely get my fingers across all the numbers to use all my skills anyways. |
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Nov 28, 2007, 05:05 AM // 05:05 | #36 |
Jungle Guide
Join Date: Oct 2007
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Another possibility would be able to have, say, 2 power trays that you can switch between during normal play. As a caveat to this, have switching the trays cancel any enchantments/hexes/summoned minions you might already have out. I'm not sure how I'd handle pets w/ this. You could add a cooldown timer for switching trays so as to prevent it form just becoming a 16 skill bar...
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Nov 28, 2007, 06:33 AM // 06:33 | #37 |
Banned
Join Date: Nov 2006
Location: Your Mom's House
Guild: 香港,poke, mad, BECK, nH
Profession: A/W
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8 slots are fine but if you want more then we would need a lot more health and energy...
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Nov 28, 2007, 09:26 AM // 09:26 | #38 |
Krytan Explorer
Join Date: Aug 2006
Location: England,UK
Guild: Incredible Edible Bookah [YUM]
Profession: R/
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Its 8 slots as you have 8 fingers ( 4 on each hand) and GW skills are suppoesdly rings on each finger that you touch to activate as a 'hero' So unless they have skills thats rings fits on thumbs....
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Nov 28, 2007, 09:29 AM // 09:29 | #39 |
Lion's Arch Merchant
Join Date: Sep 2007
Guild: They May Be Dead [DEAD]
Profession: N/
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Considering that in pve NM most can survive with 3-5 skills out of 8?
Yes, 8 is plenty. |
Nov 28, 2007, 11:15 AM // 11:15 | #40 |
Always Outnumbered
Join Date: Jul 2006
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This has been beaten to death a few times already, and most people agree that it is enough. Closed.
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